![]() The first is that it requires two files, a source and an active file to be open in the RX audio editor. So there’s a few things to remember before using De-Bleed. I’ll find that up here, it has a little microphone next to it. There’s one very pronounced here on the right, so it’s a really handy thing to be able to visualize audio in this way to be able to see and detect those clicks. They’re sort of perforated going up and down the screen. I can’t see those clicks, but if I slide all the way over to the spectrogram view, I can see them. I just want to point out one thing before I do though, and that’s if I slide this back to the waveform and spectrogram view, we can’t really see those clicks, can we? In fact, if I go all the way to the x-axis here, we just see the waveform. So to reduce the sound of the clicking that we’re hearing, I’m going to use the De-Bleed module. So in the recording I’m about to play, we’re going to hear a male vocal that has a faint clicking sound on it. ![]() So, De-Bleed reduces the leakage of one signal into another, such as when vocals bleed into a guitar microphone, or when a click track is fed into headphones, and then that bleeds into an open mic, and that’s exactly what I have here for this sample. Once you’ve downloaded the test files, one called “Vocal Production_Active Bleed” and the other, “Vocal Production Click Track (Source)” for the tutorial from the RX web page and opened it in RX by clicking and dragging them into the RX application window, or by opening RX and pressing Command+O or Control+O on a PC, your RX window should look like mine, with the files, “Vocal Production_Active Bleed” and “Vocal Production Click Track (Source)” side-by-side in tabs on the top-left hand side of the screen. ![]() In this video, I’m going to cover how to use the brand new De-Bleed module in RX 6 in a music production context using a vocal sample. ![]()
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